First boss of the finale, and he's not playing around. Ernest will always use his S-Craft if a character is near him (2 squares is the range, I think). It hits a small area and heals for all of the damage it does, so if you get caught in it too much especially with multiple characters you'll lose the war of attrition. The hellhounds lower STR with their attacks, though you can turn that around if you confuse them. I think MOV Down is the most reliable way of keeping the enemies in check, though. Ernest has ranged attacks so you're not completely safe away from him, but it's preferable to him healing himself constantly.
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