Trails from Zero difficulty mod: Final Boss phase 2 (Nightmare, "no items? As if.")

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Published on ● Video Link: https://www.youtube.com/watch?v=ASEGiePI2yI



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Well, it was a good run, but I just could not manage to beat him item-less (or even deathless for that matter). There's just too much HP to burn through, especially with the Vital Clown having far more health and his speed making Refrain of Revenge that much better at prolonging the fight.

The clowns are massively buffed. Deadly Clown is slow, but has nasty effects on its attacks. One delays, the other lowers all stats. And its low speed is offset by the Vital Clown having AT Advance on Return of Evil. It also cures status ailments, which can really suck if you managed to burn it.

A crucial change is that the Deadly Clown can be pushed by attacks (Dark Matter suction doesn't seem to work though). One well-placed Hundred Blows will send it flying, and in the right position you'll be able to hit all targets with your AoEs and debuffs. Doing this makes the early part of the fight far more manageable. Joshua's Lightning Flash also helps immensely to keep the boss' damage at manageable levels, and its damage is pretty good to boot.

The second half of the fight is where things get dicey. He summoned a minion at just the wrong time and it ended up stuck with Tio on her platform after the last piece of the arena collapsed. Thankfully I managed to petrify it. The four corners formation is mainly to make sure only one character is hit by Wicked Trinity.

He seems to use his S-Crafts more often, but that might just be a product of the battle dragging on for longer. Maybe an item-less strat that keeps everyone in the middle and reflects Wicked Trinity 4x is possible, but it'd require some pretty precise setup. Maybe I'd fare better if I got to level 50, but after spending many hours on this final boss sequence, I just wanted to be done. The mod was a hell of a ride though, incredibly well done as always. I can't wait for Azure and CS4's mods.




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