Train Fever #8 : When lumber stops
Things have been a little erratic in the early part of this build, and this episode is no different. For some reason our lumber industry is dropping off, despite the towns it services not being saturated for demand. Something is clearly wrong..
This playthrough is aiming to go big with cities, growing as many to a large size as possible. I'm playing on a large map with all settings on medium using the USA landscape with European vehicles. Chances are we'll be adding mods along the way.
Their blurb: Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.
"Itβs the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the peopleβs needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Comments, tips and suggestions are most welcome.
Try Train Fever for yourself: http://trainfever.com
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