Transformed Models - 3D Collisions in GameMaker
The final "shapes" that I'm going to implement in this collision system: triangle meshes with a transformation! The Matrix Inverse acquired in the last video makes it rather easy to untransform a shape and simplify the problem to a collision detection that we've solved in the past.
3D collisions in native GML are one of the more commonly requested tutorial subjects I get. This is a big subject and will require a long time to cover properly, but they can be done - no external DLLs required!
As always, you can find the GML code on my tutorial Github:
https://github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisions
Each week is its own release tag:
https://github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisions/releases/tag/0.29
3D collisions in GameMaker playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrf_VYo26LNl3zN5uwfuC3CC
GameMaker 3D playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrcML9uqHe4fwBVTm650Vy3V
GameMaker Studio 2 playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrdAGC6YHCqn_VR69GlR_rQw
0:00 Introduction
1:01 Defining a transformed model
6:37 Transformed model vs Point
10:10 Transformed model vs Sphere
12:22 Transformed model vs AABB
15:24 Transformed model vs OBB
17:46 Transformed model vs Plane
21:34 Transformed model vs Capsule
23:54 Transformed model vs Triangles and Lines
25:00 Transformed model vs Ray
29:30 The end
#GameMaker3D
#GameMaker3DTutorial
#GameMaker3DCollisions
- - - - -
I've now made that Patreon:
https://www.patreon.com/wizardragon
That promised social media link spam.
https://twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
https://www.youtube.com/user/GreatGabite/about
Rate, comment, subscribe, watch more, enjoy!
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