Transformers: War for Cybertron - Chapter I: Dark Energon

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Transformers: War for Cybertron is a third-person shooter video game based on the Transformers franchise, developed by High Moon Studios and published by Activision. It was released for Xbox 360, PlayStation 3, Nintendo DS and Microsoft Windows in June 2010. Two portable versions were released for the Nintendo DS, one featuring an Autobot campaign, the other a Decepticon campaign. A game for the Wii, Transformers: Cybertron Adventures, was developed by Next Level Games and utilizes the same characters and setting as War for Cybertron.

Set on the Transformers' home planet of Cybertron, prior to their arrival on Earth, the game depicts the deadly civil war between Autobots and Decepticons. Players may pick either faction to play as, as each has its own separate campaign (though the Decepticon campaign chronologically takes place first). The game's plot revolves around Dark Energon, a more dangerous and destructive version of Energon, the substance which powers all Transformers. While the Decepticon leader Megatron seeks this substance for himself, believing it will allow him to return the planet to its "golden age", the Autobots, led by Optimus Prime, attempt to stop him, knowing it would instead doom their homeworld.

War for Cybertron received generally favorable reviews, with many viewing it as an improvement over past Transformers games. It was praised for its multiplayer, character designs, and voice acting, with criticism reserved for the visual design of the game's setting. A sequel, Transformers: Fall of Cybertron, was released in August 2012, and a third game, Transformers: Rise of the Dark Spark, was released in June 2014.

War for Cybertron is played from a third-person perspective. Transformers are classified into four main categories: Leader, Soldier, Scientist, and Scout. Each character in the campaign is classified as one of these types, and their weaponry, abilities and vehicle form are largely influenced by their character class. Players can change between forms at will, and each form has unique abilities. While in robot form characters can also collect different weapons, reminiscent of those found in first-person shooters. While in vehicle form each character can boost their speed.

Each campaign level gives the player a choice of three Transformers. The campaign can be played in single-player or cooperatively via online multiplayer, and players can enter or leave the game at any time. If fewer than three players are present, the game's AI controls the remaining playable characters. Cooperative and competitive modes of the game are limited to online play, with no split screen features available. The game levels are designed to allow characters to comfortably navigate and play the game in either mode.

Competitive multiplayer games do not allow players to control official, named characters, and instead must design their own Transformer. Similar to the campaign, generic multiplayer characters are split into four character classes. Contrary to the campaign, however, each created character features some amount of customization. Players can select a base model and vehicle form, then alter major colors for their character and modify weapon loadouts and abilities based on that character class. The multiplayer aspect also features an experience and leveling system, including perks, and upgrades reminiscent of Call of Duty: Modern Warfare 2, another Activision game.

War for Cybertron has several multiplayer modes to choose from. Deathmatch is a free-for-all game type where the player with the most kills at the end of the game is the winner. In Team Deathmatch players are divided into Autobot and Decepticon teams. The winning team is the one who earns the most kills. Conquest is a capture-and-hold style game, similar to the conquest mode found in the Star Wars: Battlefront series. Multiple control points are spread across the level. The object is for players to capture enemy control points by standing near them for a set amount of time while defending their own control points. In Countdown to Extinction players must take an active bomb and place it at an enemy base, similar to the Assault mode in the Halo series. Power Struggle is the game's equivalent to the common King of the Hill game type. Finally Code of Power is a mode consisting of two and a half minute rounds where teams vie for a giant melee weapon. Also available is the Escalation game mode, the only multiplayer mode where players can control characters from the campaign or downloadable content. Players choose a faction and then work cooperatively to defeat continuous waves of enemy robots until all players are defeated, similar to the Horde mode found in Gears of War and the Halo series Firefight game modes. Players earn credits by defeating enemies which can be used to unlock ammunition, weaponry, health and new areas in each map.







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