Transformers: Revenge of the Fallen - Decepticon - Cairo Ruins

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Transformers: Revenge of the Fallen is a third-person shooter video game based on the 2009 live action film Transformers: Revenge of the Fallen. It is the sequel to 2007's Transformers: The Game, and the second video game adaptation of the live-action Transformers film series. The PlayStation 3 and Xbox 360 versions of the game were developed by Luxoflux, and ported to Microsoft Windows by Beenox. The PlayStation 2 and Wii versions were developed by Krome Studios, and the PlayStation Portable version was developed by Savage Entertainment. All versions of the game were published by Activision, and released on June 23, 2009 in the United States. Australia received the games one day later, and Europe on June 26. A sequel, Transformers: Dark of the Moon, was released in June 2011, based on the film on the same name.

All versions of the game loosely follow the plot of their film they are based on. Following the death of their leader, Megatron, the Decepticons have gone into hiding on Earth, while the Autobots have formed an alliance with humanity to hunt them down. The Decepticons are secretly being aided by a new enemy, The Fallen, who seeks to activate an ancient machine that would provide them with enough Energon to defeat the Autobots, destroying the Sun and all life on Earth in the process. The PC, PlayStation 3, and Xbox 360 versions of the game feature a split-campaign format, with players choosing to join either the Autobots or the Decepticons, and completing various missions for whichever faction they chose. The PlayStation 2 and Wii versions combine the Autobot and Decepticon stories into one campaign that alternates between the two factions.

Transformers Revenge of the Fallen: Autobots and Transformers Revenge of the Fallen: Decepticons are the Nintendo DS versions of Revenge of the Fallen, developed by Vicarious Visions. Similar to Transformers Autobots and Transformers Decepticons, the DS version is split into two separate games, following either the Autobots' or the Decepticons' perspective.

Revenge of the Fallen received mixed reviews on the PlayStation 3 and Xbox 360 systems, holding scores of 63.55% and 63.46% at GameRankings and 63 and 61 out of 100 at Metacritic, with criticism directed towards its bland graphics and repetitive missions in story mode. Although the online mode was praised, it received criticism for its connection problems. The PlayStation 2 and Wii scored lower, with 46% and 53% at GameRankings, respectively. The DS iterations fared slightly better, with a critic average of 66.82% for Autobots and 69% for Decepticons at GameRankings.

As with Transformers: The Game, Revenge of the Fallen features two separate campaigns; one depicting the actions of the Autobots, and the other the actions of the Decepticons. The game expands on the movie plot with additional missions and characters. Unlike its predecessor, Revenge of the Fallen features a hub-like, non-linear mission progression. This allows the player to choose what missions they would like to accomplish and where in order to further drive the story.

Multiplayer features five different modes. "Deathmatch" allows players to choose any character in a free-for-all battle. "Team Deathmatch" features Autobots vs Decepticons. "Control Points" features gameplay with teams battling for control of specific areas to gain points. "One Shall Stand" is similar to Team Deathmatch; the difference is that the objective is for a player to take out the enemy leader (Optimus Prime or Megatron) while protecting their own. The final mode, "Battle for the Shards", features Capture the Flag-style gameplay; teams search for shards of the AllSpark and return them to their base to earn points.
The PlayStation 2 and Wii versions of the game combine third person shooter elements with brawlers. In this version, there is only one linear campaign, with factions changing between some levels. Their ability to transform into vehicles is absent, and is instead used as a power-up that instantly defeats all enemies around the player, and costs Energon, which is displayed in the HUD, underneath the health bar. Energon is earned from defeating enemies, and can also be used to restore health. There are also several unlockables, such as concept arts and character models, and a local co-op multiplayer mode, where two players have to survive against waves of enemies for as long as possible.

PlayStation 3 and Xbox 360 developer Luxoflux updated the transformation system of the game to allow for more fluid transforming of the robots. Players can now transform in mid-air, carry over momentum gained prior to transforming, and transform directly into attacks. It features online play and downloadable content, announced on July 15, 2009.




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