Triangle Strategy - UnrealVR
Device: Meta Quest 2 via CableLink resolutions easily capable around 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenXR with Synched Sequential and Skip Draw
Works perfectly, the only issue with Native rendering is the map screen, but sequential fixes it completely and the rest of the game is just as enjoyable. UI/menu/combat/effects all work well. Cutscenes have the pixel characters at certain angles so custom camera during that time isn't really possible without a lot of jank. 3D movement in battle looks great though. Depth of field very nice and causes no issues.
The game could work quite nicely with an AR mod in future.
My own OBS error when recording, didn't reset my crop :) not like that in game.
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