Triple-Barreled Rocket Launcher Tech
Second DOOM 2016 tech guide. This one, contrarily to the first one and the third (most important) upcoming one, is very specific and it's about the lock-on mod. What the tech does is very simple: instead of firing (weak) LOB rockets it lets you shoot up to three standard rockets, which are way more powerful. This tech shines when combined with faster quick swaps tech such as the modswap (which forces you to go to remote detonation though) and the Holo Swap. At the same time, aiming the TBRL rockets can be tricky so the tech is not as easy as it may seem.
The clips I used here are nothing more than a quick showcase of the tech, I'm keeping the best ones for my third tech guide coming later this week, hopefully.
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Music is from DOOM 2016 ost by Mick Gordon, in particular Lazarus Lab and Argent Facility soundtracks
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ByteMe's DKSMS guide: https://www.youtube.com/watch?v=dtPt_URCw6M
My modswap guide: https://youtu.be/bmF0g6Bpldg
The Holo Swap tech: https://youtu.be/_4vQ7yYvB4s
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Key binds for DOOM 2016:
Combat Shotgun = 1 (couldn't put TAB here sigh)
Heavy Cannon = q
Plasma Rifle = 3/CAPS LOCK
Rocket Launcher = f
Super Shotgun = r
Gauss Cannon = e
Chaingun = 5
BFG = 4
Chainsaw = c
Equipment Swap = Cltr
Mod Swap = Mouse 5
Equipment Launcher = Mouse 4
Melee = Scroll up/x
Jump = Scroll down/Space
Runes: Air Control - Rich Get Richer - Equipment Power/Ammo Boost
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