Triple Threat! | Beast Morphers Scenario Part 3 Finale | Power Rangers Heroes of the Grid
Hello Family!
Blaze's plan is coming to a head! He's gathered enough Morph-X to fulfill his goal of resurrecting his old boss, the great evil Evox! If you don't know who Perfect Evox is, I highly recommend checking out my Villains breakdown to get an idea about how hard this fight is going to be. It's also not JUST against Evox though! I will be using, for the FIRST TIME, the Triple Threat card where 3 Monsters go up against the Rangers! Well, it's suppose to be 3 Monsters, but for this it's 2 Monsters and a Boss. That just means the Grid Battleforce Rangers need to work harder then ever to make sure these evil bots don't leave the location and take over the world.
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Chapters:
Round 3, BATTLE Foot Soldiers 4 โ 0:00
Round 3, End BATTLE โ 5:18
Roun4, Deployment Phase โ 6:42
Round 4, Strategy & RECOVER โ 10:19
Round 4, BATTLE Boss 1 โ 12:26
Round 4, End Battle & RECOVER โ 25:05
Round 4, BATTLE Boss 2 โ 26:17
Round 4, END OF GAME โ 35:22
Final/Your Thoughts โ 36:04
Outro โ 39:08
Matt Harrington's Blaze's Mission
Scenario Required: Base Game, Rangers United, Shadows of Venjix Theme Pack.
Choose tronics & one other foot soldier. Deployment deck: place Blazeโs deployment card on the bottom of pile B, Blaze/Roxy deployment card on the bottom of pile C, & Triple Threat boss deployment card on the bottom of Pile D.
During deployment: if any location becomes panicked, place a hit token at that location.
When battling, anytime energy is drained (or if no energy & cards are discarded instead) place an equal amount of hit tokens on that location. Any foot soldier card that drains energy is worth 2 exp on the experience track when defeated. At the end of each battle in that location, deal damage to each ranger equal to the total number of hit tokens in that location. Then remove up to 2 hit tokens from that location. Hit tokens can also be removed by performing a recover action in that location. Any ranger may choose to recover up to 2 less shields to remove an equal number of hit tokens.
At the end of a battle with Blaze, if he is not defeated, move Blaze to the next location clockwise that is not at its figure limit. That location becomes panicked. Any foot soldiers not defeated remain at their current location, but that location loses its panic token.
Deploy Blaze & Roxy. Place 2 hit tokens in that location. If Blaze was not defeated last round, move him to Roxyโs location, leaving any undefeated foot soldiers. If Blaze or Roxy remain undefeated, they move to the next location clockwise not currently at figure limit, leaving behind any foot soldiers, but that location loses its panic token. If only Blaze or Roxy move, place 1 hit token in the location they move to. If both move, place 2.
Deploy Blaze, Roxy, and Perfect Evox. Place 3 hit tokens in that location. If Blaze or Roxy were not defeated last round, simply move them to this location, but leave behind any undefeated foot soldiers. That location is no longer panicked.
When battling Blaze, Roxy, and Perfect Evox, follow the Triple Threat rules with the following change: at the start of each battle, place one hit token on each of Perfect Evoxโs cards. They will not move to the next location at the end of a battle unless a card instructs them. No additional hit tokens will be placed due to movement, but will still be placed if any cards drain energy. Each time a Perfect Evox card deals damage, cards discarded for defense are removed from the game. Defeat 3 of each villainโs cards to win!