Tripo Model Godot Test
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Published on ● Video Link: https://www.youtube.com/watch?v=lw3-OY1Y_f8
This is a model made with Tripo. I imported it to Blender and ran Quadremesher on it. Its about 47k polys at the moment. I rigged it for UE5 skeleton with Auto Rig Pro in Blender, exported the fbx to Unreal, retargetted animations, exported the animations. Loading the fbx files back into Blender and made .glb files using a python script to bulk convert the files.
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