Tripo AI Model Rigged with AccuRig and a few UE 5 animations
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Published on ● Video Link: https://www.youtube.com/watch?v=6kysQM3-nYY
I used AccuRig to rig this model and then retargetted the anims with UE 5.6
QuadRemesher was used in Blender to reduce the poly coult from 500k to around 50k. No retopology was done. At this size who cares. I used Simple Bake to bake the color map and I used Substance Painter to bake the high poly to the low before rigging.