Unreal 5.6 VR Nanite and Lumen Test
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Published on ● Video Link: https://www.youtube.com/watch?v=WJCUp0nmkDs
This is 5.6 VR running with nanite and lumen working. I set the rendering scale to Medium with Epic Shadows. I turned off all antialiasing because they ALL look like a blurry mess. I set the xr.SecondaryScreenPercentage.HMDRenderTarget to 150. This helps make the image crispy and hides the lack of antialiasing pretty good.