Cleaning up a Tripo model in Substance

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After sculpting details in Blender and exporting to Substance. I used Substance to bake the the high poly normals to the low poly mesh. I used Tripo's new upload feature to re-texture the base model once I fixed the base mesh. So the basic workflow is Tripo Image to 3D, fix mesh and retop, reupload to Tripo and retextured, Blender sculpt detail and export to Substance.