
Tristam Island (Hugo Labrande) Pt.2 Amiga. Playing Text Adventures LIVE Episode 16.
[A new version has been uploaded, addressing a few bugs and tweaks to the game and covers all versions, not just the Amiga version being played here]
[After speaking to Hugo, the developer, it turns out the code needs tweaking to stop the issue with getting the brightly coloured flowers to use on the fishing rod - so in the meantime, I'm going to play from the beginning bearing that in mind. A new version is in the pipeline]
After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around that big building at the top of the hill?
The version I'm playing is the Amiga version, simply because it's the most pleasing on the eye. I also tried the ZX Spectrum version whose font is really not readable. And the Commodore 64 which is OK, and you can actually swap the colours to have a dark background. But overall, the Amiga version was the most readable, and let's face it, that's not surprising.
Official text:
TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, I'd rate the game's difficulty as "Standard"; however, the game's design is modern and eschews all the frustrations commonly associated with 1980s text adventures. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!
By buying this game, you get disk images for 36 different platforms:
- Commodore PET, VIC-20, Commodore 64, and also a MEGA65 version;
- Commodore Plus/4 and Commodore 128 (beta version, apologies if you encounter any bugs, let me know!);
- Atari 8-bit (400, 800, XL, XE), and the Atari ST;
- Amiga (all the way back to the 500);
- Spectrum +3;
- Amstrad CPC & PCW;
- MSX 1 & MSX 2;
- BBC Model B, BBC Model B+, BBC Master 128, and Acorn Electron;
- Apple II, Macintosh, and OS X;
- 16-bit MS-DOS, Windows (32 and 64 bit);
- Linux (32 and 64 bit);
- TI-99/4A, and also a port for the TI-84+CE calculator;
- Oric Atmos & Telestrat;
- TRS CoCo;
- Nintendo GameBoy, GameBoy Advance, and Nintendo DS;
- Dreamcast.
You also get the naked ".z3" file to run in your favourite interpreter, allowing you to play on any platform with a Z-Machine interpreter, including the Spectrum Next, the Raspberry Pi, the Palm Pilot, etc. Instructions are also available for CP/M machines (Osborne I, Kaypro II, DEC Rainbow, but also the PC-88), and for the TRS-80 Model III. You won't find many games that can be played on that many platforms!
Download the demo of Tristam Island on the machine of your choice(s) here: https://hlabrande.itch.io/tristam-island-demo
Buy and download the full game of Tristam Island (includes all files for all machines) here: https://hlabrande.itch.io/tristam-island
The author also includes a comprehensive list of people who helped to bring this game and its formats together:
MANY THANKS TO
- Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years after;
- Graham Nelson, creator of Inform 6
- Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years;
- Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations
- My testers: Brennen Kinch, Grimmnebulin, Jack Welch, Juhana Leinonen, Mark Walker;
- Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions.
For the Amiga version more specifically :
- Werther 'Mircko' Pirani, for developing the AmigaZIP interpreter for the Amiga.
- Mark Howell and Olaf Barthel, for developing ZIP 2.0, on which AmigaZIP is based.
Stream music: TBC
0:00 Stream Intro
0:22 Tristam Island Lowdown
1:09 Playing Tristam Island - Amiga
59:18 Concluding Thoughts
#textadventures #amiga #retrogames
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