Exciting and lower has differences more than bullet patterns compared to Nausea. This commentary is to mention the differences.
Honestly considering the game's focus on bullet cancelling like ESPGaluda, Exciting isn't enough to sell its bullet cancelling idea enough. I know they're not CAVE, but it needs around Stage 3 until the fun of Magic Square's bullet cancelling clicks with dense enough bullet patterns that get aimed to you. This also means getting extends, both the shop and score extends, harder. Be patient! Also less money, less likely you'll buy new spells to bomb.
Pril's shot type looks very basic, but it is reliable. the option shot is strong and stable at long range! That's not a luxury other characters share. Others need pointblank range to be effective at all. Considering who Al actually is, though, it makes total sense.
Between Story and Arcade, stage design-wise it's completely identical. Aside of having the story shown at all and Story's score not getting registered into any leaderboard, there is no other difference.
Shoddy translation aside, I find the story enjoyable. Pretty worth reading all of the other characters' story.
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