Tune in, turn on, pop out: Sega 3-D Glasses & Missile Defense 3-D | Segaiden #047

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Duration: 14:30
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This episode's run time spans nearly five times as long as it does to complete a single playthrough of the game under discussion here. As a Light Phaser shooter, Missile Defense 3-D doesn't take terribly long to complete; Sega's designers understood that light gun gameplay can cause fatigue and always did their best to keep their shooting games brief. In this case, you have a shooter that adapts Missile Command into a quick, multi-scenario diversion, with some stages that only take a few seconds to complete. So, there's not too much to say about the game itself... but the setup and tech around it? Ah, now there's a tale to tell.

I realize I refer to the Sega 3-D Glasses as "Sega 3-D System" throughout. There was a little NES Works Gaiden bleedthrough in my brain, I'm afraid.

Production notes:

Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to SG-1000 Works: Segaiden Vol. I, due July 2023.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Master System footage captured from U.S. carts running through a cart adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification by iFixRetro. Most arcade and Light Phaser footage captured from MiSTer, with thanks to MiSTerAddOns. Video upscaled to 720 with xRGB Mini Framemeister. RGB cables courtesy of StoneAgeGamer.com and Allie Bellrose.




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Tags:
video games
nes works
jeremy parish
segaiden
master system
sega
light phaser
sega 3d glasses
segascope 3d
light gun
missile defense 3d