Tunic Lead Developer Was Convinced He Had Made A Huge Mistake
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Read Our Review Here: https://www.shacknews.com/article/129334/tunic-review-a-fox-in-dark-souls-clothing
When the story begins, Tunic feels refreshingly familiar. There's an adorable little fox, dressed in a green tunic, lost on an island, facing down hordes of monsters. There's a sword and shield to pick up and secrets around every corner. It looks like developer Finji has put together the kind of game that would fill the retro Zelda-shaped void in my heart.
Then, I die the first time. I soon discover that in place of Zelda-style exposition, I must explore the world. There's no direction, only more exploration. Then, I die again. I start to encounter more enemies, many of which require different strategies and approaches. Then, I die again. I wind up in a world I'm not supposed to be in yet, where I find powerful foes. Then, I die again, and again, and again. I soon start to hear the words "YOU DIED!" in my head, but I persevered as I noticed myself gradually growing stronger. That's when the realization sets in. This is no Zelda homage. Tunic is a cleverly-disguised Souls tribute! And, so help me, I love it.
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