Tunic - Xbox Series S - last boss & bad end
Designer Andrew Shouldice developed Tunic, his first major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He was inspired by his childhood experiences playing Nintendo Entertainment System games like The Legend of Zelda (1986).
Shouldice was inspired by the sense of mystery he had as a child when reading through game manuals such as for Metroid II: Return of Samus (1991), without being able to understand everything he was reading due to lack of reading ability or context.
He wanted to give players a sense of being presented with something that has meaning, but which was not understandable by the player or necessarily meant for them.
This is in my opionion a super clever choice, but also requires the player to be extra clever to discover the full potential the game has!
I'm referring to get the good ending, but this is another story...
This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)
If you want to contribute please let me know!
#retrogaming