Turok 2 : Seeds of Evil - 100% Walkthrough Guide, 'HARD DIFFICULTY NO AUTO-AIM', Level 5 Part 2
Turok 2, one of the most original blood-thirsty shoot 'em-ups ever released on any platform! Played on an original N64 (PAL) cartridge this Level 5 The Hive of the Mantids Part 2/4 of a campaign on the hardest difficulty setting with no auto-aim used plus with the Expansion Pak used for better graphics and tougher enemy A.I as you'll see! There's heavy bloodshed in every segment!
These uploads aren't designed to show any speed or prowess for the game, but for enjoyment, nostalgia, to show that the N64 was/is still awesome even 16 years after this game's release plus to show the game is completable even on the hardest setting, and help out any other Turok'ing fans out there who may be stuck somewhere. This game actually had me fully puzzled until 2012, well I could get to level 5 but never finish it... what I needed to see was "Level 5 Part 3/4" - see! I needed a guide, I found the route, and now I'm passing it on to all fellow Turok'ing fans!! :)
This will prove an invaluable guide to anyone (first-time novices or semi-experienced players) stuck on ANY part of the game as 100% gets completed using various tactics such as sniping, circle-strafing round corners and enemies, and knowing the locations of all the weapons and mission objectives.
Every Sacred Eagle Feather/Talismans and Nuke Pieces from the Flesh Portals are collected too. So the game is 100% completed. On "Hard" with no auto-aim. Which after this level suddenly gets a whole lot harder!
The walkthrough is segmented for a few reasons, and has been done from save-point to save-point basis in every level. For the hardcore/speedrunning players out there the first 2 or 3 levels this may have seemed pointless but now we're onto the big long levels... as all retro gamers will know well, N64's can have a tendency to freeze at exactly the wrong time (NEVER is a good time lol) especially when a high data load is being processed with the Expansion Pak. Mine froze too many times (despite the cover being off for more effective cooling) during long recordings so I decided to start over and segment them. They are uncut recordings too and all follow on EXACTLY from the location the previous one ended. Segmenting also makes upload times a lot quicker for me too.
So, for both ease of viewing between each save point and allowing me time to get a drink between the save-points, I hope this will help any players stuck view a specific part. This will become particularly handy in this level, and levels 4+6 where each segment is massive in itself!
Covered in Level 5 Part 2 - The hive has been penetrated further, their defences and tactics are strong, but not as strong as mine! The Flesh Portal is entered. A Sacred Eagle Feather is found.
1x Level 6 Key is collected
Weapons - Talon, Bow, Pistol, Shotgun, Tek Bow, Mag 60, Shredder, Plasma Rifle, Grenade Launcher, War Blade, Charge Dart Rifle, Firestorm Cannon, Flamethrower and the PFM Layer - Proximity Fragmentation Mine, to be honest there will only ever be 1 or 2 rooms in this whole level where you will need it. Sets down an explosive charge that pulsates - you are immune from PFM damage when the mine explodes. CEREBRAL BORE! Locks onto "intelligent" enemies ie soldiers and drones on this level, locks onto them, the missile fired drills a hole into their brain oozing brain-juice out then their heads are decapitated seconds later. 1-shot 1-kill 99% of the time, THE SICKEST and most original weapon ever made in video game history! That is an official stat too ;)
Mission Objectives completed in this clip - STILL no "official" mission objectives completed but a lot of the hive has been cleared out, the 4th Nuke Piece from the Flesh Portal has been collected, and we have our 'Whispers' Talisman which will be needed in level 4 to collect Primagen Key (IV) no.4 and is needed on level 6 which I've just started recording as I write this. This level is so much fun!
I complete the rest of the game in this order - Level 5, Level 4 and Primagen Key then Level 6 with the Primagen Key, then I go and collect the Level 5, Level 3 and re-visit Level 1 and get that Primagen key and HOPEFULLY have 9 lives and 200 health at the end of it when I face-off against the Primagen himself!
This level is huge and one I was stuck on since its release in 1998 until just 2 years ago, now I get to show anyone else who could be stuck!
So 3/6 of the levels are finished - but the easiest 3! Now it's onto the "big boys'" levels! (5, 4 + 6) where segmenting for the purposes of a walkthrough/playthrough is mandatory for the amateur/intermediate level player like myself! I may do a speedrun of this game once this walkthrough is completed... and if I get better... N64 games rule!! :)
I hope my guide so far has been good. I also hope that as the uploads from Levels 5, 4 and 6 are up that someone somewhere will have been helped - I hope it inspires all Turok'ing fans of all abilities to start a new campaign and let the shredding never end!
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