Turok 3: Shadow of Oblivion: (June 6, 2000 prototype) - Chapter 1 (Part 1)
Originally recorded in July 6, 2024.
After a week break, The Turok 3 Beta Playthrough continues! A few years ago, I did a playthrough back around 2019, But back then, I barely had knowage of Turok 3, and it was done on a emulator I have forgotten it's name. Now, with modern tech and knowage of Turok 3, I decided to redo this playthrough.
This is the June 6 Build, and compared to the May 31 Build, Refinements has been done, Although still far from being stable.
The Intro now has sounds from the animals (The May 31 build had them missing, And this is the last build to have this intro).
Chapter 1 has been worked on more compared to the May 31 Build, With the Pistol Pickups on Hidden Areas placed as well as the Shotgun, The SWAT/Citizen mini-cutscene now being broken when it was fine last build, And Endtrails from Turok 2 making an appearance as placeholder enemies in the outside area. Oh, and PSG Parts are finally placed, too.
You also noticed that the sound is out of sync and the picture looks much better than the last two prototype playthroughs. This is because instead of using Simple64, I used Rosalie's Mupen GUI to play this proto instead. This is because even with the fixed ROM Header, the build refuses to boot up in Simple64 for whatever reason, so I have to use RMG as a back-up.
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