Tutorial 14: Physics, Objects and Modules -- GameDev For Complete Beginners Tutorial Series
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Published on ● Video Link: https://www.youtube.com/watch?v=rtV3uIuxNls
This is the final part of the GameDev For Complete beginners tutorial series and as a result it goes quite long. But boy do we cover a lot.
First we look at how to split our code up into multiple files. We look at a simple way of implementing basic objects in a Lua game, then how modules are used with the require statement. Then of course we implement a complete physics simulation using Love's implementation of the Box2D physics engine.
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