TvC:UA-S - Roll and Yatterman-1 Damage Combo - 79,813 Billion Damage - 267 Hits - 3 HCG Stock

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This clip's audio and video are not synchronized at the beginning. I didn't want to do this combo again for better synchronization.

Roll Power Up! needs to be used before performing this combo for maximum damage.

(Dash)
Standing L
Standing M
Crouching M
Standing H
Crouching H
Roll Mop Up H
AAAA AAAA AAAA AAAA
Roll Mop Up Turbo
Yatter Wan Flame (Adjust)
Roll Mop Up Turbo

Each "A" in "AAAA AAAA AAAA AAAA" means "L, M, or H".

This is a situational combo with Roll and Yatterman-1 when an opponent uses a Cross-Over Assist in a certain area of the arena. This combo cannot be performed with the same results against all duos.

Standing M hits each opponent twice.

This combo has multiple timing issues. If not timed correctly after the opponent uses his/her Cross-Over Assist, Crouching H will not hit both opponents. Multiple moves have to be allowed to go on for long enough before using the next move in the combo to maximize the number of hits.

Tatsunoko vs Capcom: Ultimate All-Stars
©Tatsunoko Production
©SOTSU Tatsunoko Production
©2005 Tatsunoko Pro./KARAS Committee
©CAPCOM CO., LTD. 2009
©CAPCOM U.S.A., INC. 2009




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Tags:
Tatsunoko
VS
Capcom
Ultimate
All-Stars
All
Stars
Roll
Yatterman-1
Damage
Hits
Combo
Hyper
Gauge
Joe
the
Condor
Ken
Eagle
Power
Up!
Mop
Up
Turbo
Yatter
Wan
Flame
Special
Move
Training
Stage



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