Air H
Air Tatsumaki Senpukyaku L
Standing M
Standing H
Standing Forward H
Jodan Sokuto Geri L
Standing M
Standing H
Standing Forward H
Jodan Sokuto Geri L
Standing M
Standing H
Standing Forward H
Jodan Sokuto Geri L
Shin Shoryuken
Standing M
Standing H
Standing Forward H
S
Air M
Air M
Air H
Air Down S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
(Triple Jump)
Air M
Air M
Air H
Air Hyakuretsukyaku H (7 Hits)
Air Down S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Air Burning Kick H
Burst Time
Shin Shoryuken
Tatsumaki Senpukyaku H
Shinku Hadoken
You will need to leave off the first Air H for short characters and most crouching characters.
After Shin Shoryuken, your opponent will need to be caught at or near the lowest point of its descent possible before it hits the ground to get five hits out of the "Air M, Air M, Air H" sequence after the first S. Each Air M should provide two hits.
Chun-Li's sequence in this combo must be performed quickly. If Chun-Li is too low after Air Hyakuretsukyaku H, she will miss with Air Down S.
If you perform the second "Air Down S, Air M, Air M, Air H, (Double Jump), Air M" too quickly, Crimson Viper will miss the opponent with the Air M after (Double Jump).
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