Air H
Air Tatsumaki Senpukyaku L
Standing M
Standing H
Standing Forward H
Jodan Sokuto Geri L
Standing M
Standing H
Standing Forward H
Jodan Sokuto Geri L
Standing M
Standing H
Standing Forward H
Shoryuken L
Shin Shoryuken
Standing M
Standing H
Standing Forward H
S
Air M
Air M
Air H
Air Down S
Air H
Air H
Air H
Air Down S
Air M
Air M
Air H
(Double Jump)
Air M
Air M
Air H
Air Burning Kick H
Burst Time
Shinku Hadoken
Divine Instruments
You will need to leave off the first Air H for short characters and most crouching characters.
You can use the directional input for Shoryuken L to activate the first Shin Shoryuken. There is no need to perform the same directional input twice for these two moves in this combo.
After Shin Shoryuken, your opponent will need to be caught at or near the lowest point of its descent possible before it hits the ground to get five hits out of the "Air M, Air M, Air H" sequence after the first S. Each Air M should provide two hits.
If you perform "Air Down S, Air M, Air M, Air H, (Double Jump), Air M" too quickly, Crimson Viper will miss the opponent with the Air M after (Double Jump).
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