Twilight Princess is a game about trust | a reflection
This is my video essay on The Legend of Zelda: Twilight Princess, exploring the nature of trust between communities and the extent to which it drives individual dynamics between characters across time. Twilight Princess is often remembered as the 'edgy' Zelda, but underneath all the drama there's an honest heart to the storytelling in this game that I found really touching. This analysis considers how a change in focus towards character dynamics and interpersonal relationships between Link and his companion throughout the journey foster one of the most emotionally compelling entries in the series so far.
Plus, this game is chock full of wacky, ridiculous pseudo philosophical nonsense, so it's right up my alley. Thanks for watching, bye!
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Game: The Legend of Zelda: Twilight Princess (Wii U version)
Chapters:
0:00 - Introduction and Ordon Village
17:21 - The Twist
29:09 - Ordon Village and The Forest Temple
46:19 - Kakariko Village and the Goron Mines
1:05:21 - Zora's Domain and the Lakebed Temple
1:20:11 - Midna's Lament and the Master Sword (and fishing)
1:34:04 - Gerudo Desert and the Arbiter's Grounds
1:49:30 - The Yetis and the Snowpeak Ruins
1:56:37 - The Temple of Time
2:01:35 - Helping Ilia and the City in the Sky
2:15:57 - The Twilight Realm
2:31:04 - Hyrule Castle and The End
With random references to:
the Zelda timeline from the Hyrule Historia
Ocarina of Time (clips)
Majora's Mask (clips)
The Wind Waker (clips)
A Link to the Past (box art)
Bloodborne (character creator and clips)
Dragon Ball Z (screenshot from No Time Like the Present)
Dark Souls 2 (box art)
The Witcher: A Grain of Truth (picture from the wiki)
Tears of the Kingdom (Raura picture from the wiki)
The Simpsons (screenshot from Brawl in the Family)
Resident Evil 4 (clips)
Gurren Lagann (screenshot from final episode)
Mario Galaxy (ending cutscene)
Yin Yang (symbol from wikipedia)