Twilight Princess Wii U HD Part 2 - 'Link is Learning' | Hero Mode | The Basement - Let's Play
Welcome to The Basement, let's play The Legend of Zelda: Twilight Princess HD on the WiiU! We're going HERO MODE!
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In today's episode (Ep 0.5), we continue through the tutorial section of the game. It will be interesting to see if and how Nintendo has shortened this portion of the game. What will we find? Will there be changes that make gamers happy? Will we be taught how to use a slingshot as though we haven't played this game before? Find out THIS time in The Basement!
Legend of Zelda Twilight Princess Wikipedia page (Gameplay)
https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess#Gameplay
"The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series). While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.
The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark ""chime"" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special ""lookaround"" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.
The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting.
When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting, and defends primarily by dodging attacks. However, ""Wolf Link"" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows Link to ""warp"" to any of several preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes."
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Like the Legend of Zelda? Check out our Legend of Zelda 2-player Co-Op Challenge playlist:
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