PATH TO THE SKY Gameplay - Ep 8 "Books: Blood & Reward" | Let's Play Path to the Sky
Welcome to The Basement, let's play Path to the Sky!
This time on Path to the Sky, we continue our campaign as Kito Keluc (key-toe key-luck). We start the 4th world, find a few new items and get close to the end of the early-release end of the game. How close? Find out THIS time on The Basement!
Items in this run:
Book of Blood
Book of Reward (so awesome!)
Boomerang
Check out @KitoKeluc Here:
https://www.youtube.com/user/KelucIndustries
By Graham Smith at RockPaperShotgun
Path to the Sky (official site: http://pathtothesky.com/) is ‘up’ on Steam Early Access (http://store.steampowered.com/app/370390), and ‘up’ is about as close as I can get to wordplay for this game about platforming your way up a set of platforms floating among the clouds, fighting enemies and gathering treasures as you go.
We’ve covered Path to the Sky a couple of times before, the first time in 2014 when its GIF-laden devlog caught my eye. Since then it’s undergone a heavy-outlined art remake, which I think makes it less pretty than before, but I’m still interested in it for the procedurally generated levels, chaotic-looking combat and the cute way the grass wobble and waves beneath your feet.
This Early Access release will set you back £7/$10 and contains “the first 3 stages of islands, including bosses, monsters, items and traps”, with at least 3 more stages due to be added between now and the game’s final release. There’s no fixed date set for that final release.
It looks like from the developer’s Twitter account (https://twitter.com/dekdev) that one of the first added features will be proper controller support, though JoyToKey (http://joytokey.net/en/) seems to work in the meantime if you’re shy of keyboards.
https://www.rockpapershotgun.com/2016/02/03/path-to-the-sky/#more-345243
Path to the Sky is a brand new game from Developer DekDev, and it's awesome. So we figured we'd make a Let's Play of it. The gameplay of Path To The Sky is so good - the controls are smooth, the gameplay is addictive. We highly recommend picking up a copy of Path to the Sky on Steam Early Access. It's under $10 people!
ON STEAM: http://store.steampowered.com/app/370390
PRE-ORDERS: http://www.pathtothesky.com/
DEVELOPMENT: https://twitter.com/dekdev
The developer (DekDev) was kind enough to give us specific permission to play and discuss this game in a public forum like YouTube during early release. Thank you, DekDev! Our gut-honest thoughts? This game is *crazy* fun so far!
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Like this video? Here are some other playlists you may enjoy:
- Shovel Knight Amiibo Co-Op! -
In this Let's Play, we work together!... well... maybe not.
https://www.youtube.com/watch?v=nqdC89riOKI&list=PL_veZ-o3N4ZVkzEwjwUTyKaT8A2884E7X
- Mario Maker Monday -
Where everyone can be an indie game dev!
https://www.youtube.com/watch?v=to44RMpS8Fk&list=PL_veZ-o3N4ZX7RqIIwiVNq3r_x7XePHO0
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More on Path to the Sky:
All following content is from the wiki:
(http://pathtothesky.gamepedia.com/Path_to_the_Sky_Wiki)
*Description*
"In Path to the Sky, you'll play the role of a hired crewman aboard a spice trading vessel sailing the Indian Ocean during the 17th century. While on route, the ship is sacked and plundered by buccaneers. The vessel is sunk and its crew is lost to the sea. Alone, you find yourself stranded on the beach of an unknown island. This is where the adventure begins[...]Path to the Sky classifies as a procedurally generated roguelike platformer, which inherits many of the things we associate from classic roguelikes..."
The remaining content is from an article written by Rob Morrow at Destructoid.
"I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-styled roguelike platformer Path to the Sky, which, I should mention, has already been Greenlit on Steam...
"...Path to the Sky is tentatively slated for release on Steam Early Access in Q2 2015..."
"Path [to the Sky} deviates from the norm somewhat in that it reverses the roguelike principle of entering a dungeon and descending floors; instead, as mentioned earlier, you'll be tasked to climb ever upwards. The higher you climb, the harder the challenges you will face.
"Physics will play an integral part within the game's design. The developer elaborates on this by saying that "the player can interact with the environment in a very direct way. For example, shoot an arrow -- it can bounce off a wall and hit an enemy taking cover behind an obstacle. Shoot an arrow through a fire that you've made, and you'll create a burning arrow -- and, with any luck..."
Read the full article here:
http://www.destructoid.com/path-to-the-sky-teaser-debut-game-details-revealed-286031.phtml
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