Twisting my mind to solve brain-breaking puzzles | Superliminal Lets Play (part 2)
The mind-melding dreamscape run continues! SUPERLIMINAL is a puzzle game all about perspective, illusion, and using mental (and physical) gymnastics to escape a dream sequence. Forced perspective, optical illusions, and more... you need serious out-of-the-box thinking to solve some of these puzzles! This run includes the SPEEDRUN TIMER so you can see just how long it took me to beat the game. Let's see how quickly I can meld my mind around these illusions and regain my sanity!
I've split my run into 3 videos, and this is the second one! In this video:
00:00 Intro
00:13 Level 4 - "Blackout"
06:02 Level 5 - "Clone"
11:49 Level 6 - "Dollhouse"
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➤ OTHER CONTENT:
↳ SUPERHOT 100 Kill Challenge - https://youtu.be/DLy0XjoAeEQ
↳ Dome Keeper Narrated Adventure - https://youtu.be/PoVXN0s1RBE
↳ SUPERCUTS playlist - https://www.youtube.com/playlist?list=PLiuZJThSTwGlCYCQm2ZRd-aWgjuFvepYo
As a reminder, Lt. Dan Productions is a #familyfriendly #gamingchannel
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ABOUT THE GAME:
Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective; notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve puzzles to complete the game. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, and is guided by the voice of the study's overseer, Dr. Glenn Pierce, on how to escape from the dream. The player heads to the Pierce Institute to help test its SomnaSculpt technology which is designed to provide dream therapy to patients. They are put to sleep and placed in a testing environment constructed in their dreamworld, where they are capable of performing reality bending feats such as changing the size of items based on perspective or instantly creating copies of them.
Most puzzles involve traversing through a series of rooms to reach their exits. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible. To reach the exit, the player can manipulate certain objects in the game world. The bulk of such interactions are based on the use of forced perspective. Later areas of the game introduce new mechanics to this. Some objects exist as trompe-l'œil illusions with segments of two-dimensional art on various walls and surfaces, and the player must find the appropriate angle to view the object and make it appear whole to then be able to grab it.
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ABOUT ME:
Lt. Dan Productions launched in January 2020 with a singular goal: make production-heavy, story/character-driven, tv-show style gaming entertainment. Lt. Dan Productions is an outlet for creative storytelling and music production, and gives me an excuse to play video games too!
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Other Statistics
Superliminal Statistics For Lt. Dan Productions
At present, Lt. Dan Productions has 1,247 views spread across 3 videos for Superliminal, with his channel publishing less than an hour of Superliminal content. This is less than 0.68% of the total video content that Lt. Dan Productions has uploaded to YouTube.