TWO WRs! | Grinding to Break ANOTHER Longest Lasting Sonic Rush World Record!
Yep, I'm not resting on my laurels after breaking the longest lasting world record in this game the other day. I'm setting my sights on another one of Sonic Rush's oldest and longest lasting world records, another record in the RA category on The Sonic Center, and technically, there's two world records I'm taking aim at in this zone. More details below.
The subject of this new RA grind I'm taking on is Altitude Limit Zone's first act, with Blaze as the character. I said there's two world records I'm aiming for on this level, though, and I say that because this level is the ONLY LEVEL in the entire game where I don't own the world record in the RA category with at least one of the two characters, which means we're doing this level with Sonic as well. In every other level on this game, I own or have tied at least one of the two world records for it, but this one level is the exception. Why was I unable to crack this one despite dominating this category in quite literally every other stage in the entire game? Simple: the hang glider.
If you've played this game before, you might be familiar with the hang glider sections in this zone. You move around dodging badniks and collecting rings. Pretty simple on paper, and in Act 2, as far as the RA category goes, there's not that many rings in the section, so it's not too bad. Act 1 though? Oh boy, this section is the killer for RA. It throws so many rings at you very quickly, so much so that I have serious doubts any player in the world has ever collected every ring in this section, because not even the WR holder has.
Speaking of, that WR holder for the character Blaze goes by the name SpinDashMaster, one of the greats at this game over on TSC, with a stat of 437 rings. A WR that has stood unchallenged since August 30th, 2006.
This level has very minimal RNG, only a single random ring monitor, so there isn't any crazy convergence of luck you need to get. You just have a level that's difficult to navigate until you familiarize yourself with it, some stage rings that can be tricky to get if you don't route the stage beforehand, especially with Sonic, and as previously mentioned, a BRUTAL hang glider section that you have to play your absolute best at after getting the luck and execution needed to get there to cap everything off.
It's all of these factors combined that made me hate this zone back in the day, and as such, I spent very little of my time trying to get closer to the WR, but almost 10 years later, I've come back to prove that I am still the best at what I do on this game, so it's about time I face up to my demon on this game. I spent hours over the last few days rerouting this level, and multiple hours JUST drilling the hang glider section, and each session is going to start with more hang glider practice just to make sure I'm still in shape to do it. This is either going to be a really short grind, or an incredibly brutal one, depending on RNG and my execution of the hang glider section under pressure.
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