Typist | Alienated: Seatooth | No Failure Run
I was a bit in the mood to type some demons away today, though something did occur to me. I don't think I've ever tried to do a slaughter-ish scenario where I'm just surrounded from all sides by enemies and have to type my way through to even get a chance to survive. Well, that changes today with Alienated, a mapset that chips a little bit of Ancient Aliens' kilt to weave a new thing with.
Nearly 600 enemies in this one map alone. Typist's weapons are a notch stronger than vanilla to account for things being stop and go, but even then it's still a lot of names, random words, and programming related doohickeys that I need to type correctly before I get blasted to smithereens.
It got a bit scary at times, but I think I did okay in this run. Really gotta learn how to instinctively type those dodge commands, I pretty much relied on hitting the cancel key to fallback to classic strafing habits.
Mods Used:
Alienated: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/alienated
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Typist: https://forum.zdoom.org/viewtopic.php?f=43&t=66042
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=45&t=11545
Nash's Decals: https://forum.zdoom.org/viewtopic.php?f=46&t=69770
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401