Tyto Ecology | Checking Out New Update Patch 1.6 In the Grasslands | Part 18 | Gameplay Let's Play

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So just the other day an update was added to Tyto Ecology, which was patch 1.6. There was also some beta changes but most noticeably was the change to the way the camera was utilized. Ye ol' Owlbot was retired and replaced by more of a free floating camera style, allowing you to zoom in and out, and float up and down at your leisure. I love the new camera controls, the only suggestion I would make to anyone playing is turn the setting off that allows you to move the camera with your mouse by going to the edge of the screen. I found myself moving my mouse to the bottom edge of the screen all of the time to scroll the scroll bar, and it would move the camera as well.

The formula for Tyto Coins has also been adjusted, though I haven't really taken the time to see how it's been specifically changed. The animals now make sounds from time to time on their own, creating a little bit of ambiance to the area, and the patch mentions fish jump out of the waters surface, though I don't think I managed to see any quite yet. Either way, you can check out the patch here: http://steamcommunity.com/games/453750/announcements/detail/840297961521505917

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ABOUT: Tyto Ecology:

In Tyto Ecology, you have the power to create your own biodome and fill it with life!
Start with an empty biodome as your canvas, then create a rich, diverse ecosystem by balancing producers, consumers, and decomposers. Youโ€™re in control as you work to create a functioning ecosystem from the ground up, problem solving to learn life science principles. Tyto Ecology, an ecology simulation game, teaches Next Generation Science Standards to learners in a fun and innovative way!

Features:
Build and create your own self-sustaining ecosystem
Over 70 animals and plants to customize your biodomes
Use the data tool to monitor your ecosystemโ€™s ability to thrive
Earn achievements by completing ecological challenges
Sandbox game with hours of replayability
Use Photo Mode to capture the perfect moment
Educational gameplay that fits with Middle and High School Next Generation Science Standards
About the Ecosystem
Tyto Ecology is not just another building game or something where the player's actions don't have meaning and consequence. In order to master the game, the player is mastering life science principles.

The ecosystem begins with producers, plants that are the basis of each biome, with plants regenerate leaves that are eaten by animals (depending on how healthy they are). The plants have vegetative, flowering, and/or fruiting reproduction cycles, including a need for pollinators in order to successfully pass through the blooming phase, and animals must eat fruit in order for the most possible amount of seeds to germinate and begin. Next come the consumers: herbivores, insectivores, predators, scavengers, and omnivores.

These animals live and breed in territories over time, eating their appropriate food, and in many cases becoming food. Some plants and animals are poisonous or tough (like tortoises), limiting which animals can eat them! In addition to managing all this over many different species, each plant and animal creates detritus over time, and decomposers must be used in order to complete the cycle of life! If detritus builds up, poop, bones, and debris will begin to appear in your ecosystem and the health of everything in it will be reduced.

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Intro Music by Andru: https://soundcloud.com/andruofficial/loverunsout




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