UCL MotionInput v3.1 Prototype Build: Pseudo-VR Special Edition for Minecraft

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UCL MotionInput v3.1 Prototype Build: Pseudo-VR Special Edition for Minecraft

Featuring: Sitting (accessibility) and Standing Modes, In-Air Hit Targets including Head Detection (jumping), Two-Handed Gamepad Mode, Walking Detection, Comfort Gaiting, Area of Interest Tracking (3D games) and User Customised Speech Commands for Game Control

This is a proof of concept project demonstration developed at
UCL Computer Science, December 2022. Several student team projects and thesises are incorporated in this demonstration.

Contact us for more information if you would like to become a tester or contributor.

www.touchlesscomputing.org

Built by:
UCL MotionInput 3 Group at Department of Computer Science, UCL

MotionInput 3 Pseudo-VR Special Build for Sonic the Hedgehog game series

Chris Zhang, Weiyi Zhang, Taha Chowdhury, Pun Kamthornthip, Anelia Gaydardzhieva, Filip Trhlik, Chidinma Ezeji, Liv Urwin, Ajay Mahendrakumaran, Alex Clarke, Nerea Sainz De La Maza Melon, Joseph Marcillo-Coronado, Chaitu Nookala, Abriele Qudsi, Abid Ali, David Nentwig

Supervised by Prof Dean Mohamedally, Prof Graham Roberts and Dr Yun Fu




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Tags:
UCL
university college london
motioninput
minecraft
gesture technology
speech recognition
motion games