UCL MotionInput v3.1 Prototype Build: Pseudo-VR Special Edition for Sonic the Hedgehog game series

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UCL MotionInput v3.1 Prototype Build: Pseudo-VR Special Edition for Sonic the Hedgehog game series

Sonic (3rd person) 3D gameplay up at 0:14 minutes.
Sonic (classic) 2D gameplay up at 1:50 minutes.

Featuring: Sitting (accessibility) and Standing Modes, In-Air Hit Targets including Head Detection (jumping), Two-Handed Gamepad Mode, Walking Detection, Comfort Gaiting, Area of Interest Tracking (3D games) and User Customised Speech Commands for Game Control

This is a proof of concept project demonstration developed at
UCL Computer Science, December 2022. Several student team projects and thesises are incorporated in this demonstration.

Wishing all of our students a great winter break and a happy new year!

Contact us for more information if you would like to become a tester or contributor.

www.touchlesscomputing.org

Built by:
UCL MotionInput 3 Group at Department of Computer Science, UCL

MotionInput 3 Pseudo-VR Special Build for Sonic the Hedgehog game series

Chris Zhang, Pun Kamthornthip, Anelia Gaydardzhieva, Filip Trhlik, Chidinma Ezeji, Liv Urwin, Ajay Mahendrakumaran, Alex Clarke, Nerea Sainz De La Maza Melon, Joseph Marcillo-Coronado, Chaitu Nookala, Abriele Qudsi, Weiyi Zhang, Taha Chowdhury, Abid Ali, David Nentwig

Supervised by Prof Dean Mohamedally, Prof Graham Roberts and Dr Yun Fu




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Tags:
UCL
University College London
Computer Science
UCL MotionInput
Gesture Recognition
Speech Recognition
MotionInput
Sonic
Sonic the Hedgehog
Sonic Frontiers
motion enabled gameplay
Pseudo-VR