UDK Meteor FX

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Published on ● Video Link: https://www.youtube.com/watch?v=Xr5xIVClfI4



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I made two main effects for this scene, consisting of the meteor and the impact. For the meteor, I used a Maya fluid image sequence as the flame for the meteor. The flame used a variety of attributes such as Density and Temperature in the Material Instance to achieve the dynamic look that I was going for. The second main part of the meteor was the tail, which was created by adopting the overburn technique and rendering out another image sequence. This material created the dense appearance of the tail with detail of red heat from the flame. To add with the meteor, were the embers and the distortion that would tie the whole effect together.

For the impact, I created a plume of smoke within FumeFX for another animated material. Every other element of that effect consisted of SubUV animation or panning materials.

Lastly, I created dynamic lens flares and lens reflections that work based on distance color, radial distances, and object occlusions. To tie the overall scene together, I added a dynamic Radial Blur Actor whenever the impact occurs and I applied a vector push in Kismet on the Vehicle KActors for a visualization of damage and scale.







Tags:
Jimmy Vu
Technical Artist
Visual FX
UDK Meteor FX
Adobe After Effects (Software)
Unreal Engine (Video Game Engine Family)
Adobe Photoshop (Software)
Autodesk Maya (Software)
Autodesk 3ds Max (Software)