Sand Swarm FX

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Published on ● Video Link: https://www.youtube.com/watch?v=MfhCfw_svfA



Duration: 0:08
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For this effect, I wanted to accomplish a natural and fluid movement of sand swarming around a specific location with a sense of phenomena. My process for creating this effect was to create a particle flow logic revolving around spawns based on collisions with multiple vortex and wind fields. Then I used those Fume FX to spawn from the particles' movement. I then used the Fume FX data to advect more particles from, which introduces Krakatoa for multiple partitions and a final render.







Tags:
Jimmy Vu
Technical Artist
Visual FX
Sand Swarm FX
Autodesk 3ds Max
FumeFX
Krakatoa