[UE4 - ImpactFX Guide] - Emitter Workflow basis

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Published on ● Video Link: https://www.youtube.com/watch?v=L_UJPuWD1zU



Game:
Unreal (1998)
Category:
Guide
Duration: 1:50
1,656 views
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Be sure to check out my UE4 marketplace for awesome vfx packs! https://www.unrealengine.com/marketplace/profile/Luos Part of the video-based guide to get the most out of my modular ImpactFX package.
In this guide I will explain the basic intended workflow using the particle collections, exporting them, and combining them in new and exciting ways.

Links:
Marketplace: https://www.unrealengine.com/marketplace/modular-impactfx
Forum Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1398117
Twitter: https://twitter.com/Luos_83
Twitch: https://twitch.tv/luos_83
Website: https://luosarts.com
Patreon: patreon.com/Luos

Mannequin stance in screenshot is from the punches & Hooks Animset:
https://www.unrealengine.com/marketplace/punches-and-hooks-animset







Tags:
UE4
Unreal
Engine
vfx
particles
luos
impact
effects
cascade
material
artist
modular
FX
3dsmax
photoshop
niagara
yoeri
vleer
dbz
naruto
impactfx
guide



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