UE4 - Project work - AI getting reinforcements.
Developing out the Wander AI type. I got it to find the closest guard, and now he get that guard to follow him to the Enemy he spotted.
I could put a loop in structure to address multiple guards within a specific range, so if there is more than 1 guard... they All come after the player.
Ill look at that later.. Just trying to focus on one thing at a time.
This could also be used as new AI class called "Caller" where the Pawn Calls for help rather than goes and gets it. Although, I think Id rather use the AIPerception with Sound for that.. we shall see... Testing...
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