[UE4] Second stress test on asteroid field with 10k instances.

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Published on ● Video Link: https://www.youtube.com/watch?v=BD-s5Ex98W4



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https://forums.unrealengine.com/showthread.php?132102-Blueprint-Asteroids-field

Stress test on a less dense asteroid field but with 10 k instances, it use Hierarchical Instanced Static Mesh component and Blueprint generated asteroid actor with Simulate Physics enabled.

Single instances of meshes are removed and replaced at runtime by a blueprint actor and viceversa on the basis of player position and orientation.

Dot product is your friend :)

Some frame drops are caused by FRAPS.







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epic games
unreal engine
game development