[UE4] Stress test on a dense asteroid field.

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Published on ● Video Link: https://www.youtube.com/watch?v=FAGq8RWpjZI



Duration: 1:01
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Stress test on a dense asteroid field that use Hierarchical Instanced Static Mesh component and Blueprint generated asteroid actor with Simulate Physics enabled.

Single instances of meshes are removed and replaced at runtime by a blueprint actor and viceversa on the basis of player position and orientation.

Dot product is your friend :)

Some frame drops are caused by FRAPS.







Tags:
unreal engine
epic games
game development