[UE4] Stress test on a dense asteroid field.
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Published on ● Video Link: https://www.youtube.com/watch?v=FAGq8RWpjZI
Stress test on a dense asteroid field that use Hierarchical Instanced Static Mesh component and Blueprint generated asteroid actor with Simulate Physics enabled.
Single instances of meshes are removed and replaced at runtime by a blueprint actor and viceversa on the basis of player position and orientation.
Dot product is your friend :)
Some frame drops are caused by FRAPS.
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unreal engine
epic games
game development