2025-08-19 | UE5 - Raymarch volume working on galaxy and universe, refinements and tinkering |
2025-08-19 | WOW - Blasting on Destro Lock, Haste/Mastery stacking glass cannon |
2025-08-19 | UE5 - Continuing integration of volume raymarcher into universe actor, polishing, no voice |
2025-08-19 | UE5 - Procedural Universe, code cleanup, refinements, tinkering, no voice |
2025-08-19 | UE5 - Procedural Universe, refining, polishing materials, no voice |
2025-08-19 | UE5 - More volumetric rendering grinding, back to raymarcher solution (scales better than heterogene |
2025-08-19 | UE5 - Refining heterogenous volume nebula material, tinkering |
2025-08-12 | UE5 - Volume Textures with Heterogenous Volume Component are really nice actually! |
2025-08-11 | UE5 - Universe Generator,Continuing raymarching work, no voice |
2025-08-11 | UE5 - Universe Generator, can generate volume textures, adding a raymarcher |
2025-08-11 | UE5 - Universe Generator, Scaling the systems to realistic sizes, no voice |
2025-08-11 | UE5 - Game dev - Polish up procedural galaxy dust sprite material, add chance to spawn globular gala |
2025-08-11 | UE5 - Game dev - Proceduralilzation harness for galaxy gas material |
2025-08-05 | UE5 - Game dev - Galaxy gas/dust visuals continued, no voice |
2025-08-05 | UE5 - Game dev - Putting the pieces together, galaxy transform and spawn logic done, clean up pass, |
2025-08-05 | UE5 - Game dev - Putting the pieces together, working on transform logic for parallax spawning, no v |
2025-08-05 | UE5 - Game dev - Putting the pieces together, working on Galaxy Spawning system |
2025-08-04 | UE5 - Game dev - Putting the pieces together, working on Universe/Galaxy actors |
2025-08-04 | UE5 - Game dev - Point cloud generators, basic noise generators done, adding in rotation axes, exper |
2025-08-03 | UE5 - Game dev - Continuing work on universe scale coordinate system, spiral point cloud continued |
2025-08-02 | UE5 - Game dev - Continuing work on universe scale coordinate system, no voice |