2025-08-29 | UE5 - Implementing new atmosphere shader using the inverted normals method, no voice |
2025-08-29 | MTGA - Ranking up to mythic with "fair" Rackdos Reanimator, no voice |
2025-08-29 | UE5 - Optimizing galaxy spawn, niagara system chunking continued... how about just brute forcing it. |
2025-08-20 | UE5 - Nebula raymarcher optimizations/enhancements |
2025-08-20 | UE5 - Game dev - Polish up procedural galaxy dust sprite material |
2025-08-19 | WOW - Retail - PVP gearing up glass cannon destro/demo lockk |
2025-08-19 | UE5 - Raymarch volume working on galaxy and universe, refinements and tinkering |
2025-08-19 | WOW - Blasting on Destro Lock, Haste/Mastery stacking glass cannon |
2025-08-19 | UE5 - Continuing integration of volume raymarcher into universe actor, polishing, no voice |
2025-08-19 | UE5 - Procedural Universe, code cleanup, refinements, tinkering, no voice |
2025-08-19 | UE5 - Procedural Universe, refining, polishing materials, no voice |
2025-08-19 | UE5 - More volumetric rendering grinding, back to raymarcher solution (scales better than heterogene |
2025-08-19 | UE5 - Refining heterogenous volume nebula material, tinkering |
2025-08-12 | UE5 - Volume Textures with Heterogenous Volume Component are really nice actually! |
2025-08-11 | UE5 - Universe Generator,Continuing raymarching work, no voice |
2025-08-11 | UE5 - Universe Generator, can generate volume textures, adding a raymarcher |
2025-08-11 | UE5 - Universe Generator, Scaling the systems to realistic sizes, no voice |
2025-08-11 | UE5 - Nebula Generator Raymarch Material continued. Tinkering/Refining |
2025-08-11 | UE5 - Exploring other volumetric options, hacking heterogeneous volume, no voice |
2025-08-11 | UE5 - Universe Generator, beginning work to output density volume texture from Octree data |
2025-08-11 | UE5 - Nebula Generator Raymarch Material continued. Tinkering/Refining |