2024-05-24 | MTGA - Historic Games, various decks |
2024-05-24 | UE5.4, Attempting to fix last planet mesh rendering pipeline bug, no voice |
2024-05-23 | UE5.4, Attempting to fix last planet mesh rendering pipeline bug, continued |
2024-05-23 | UE5.4, Combining clouds with atmosphere shader... again. No voice. |
2024-05-22 | UE5.4, Working on cloud shadows to finalize procedural atmosphere, no voice |
2024-05-22 | UE5.4, Finishing up Sebastian Lague's version of clouds, main algorithm done. Working on cloud plane |
2024-05-21 | WOW - PVP Daily/Weekly shidd on Demon Hunter |
2024-05-21 | UE5.4, Trying Sebastian Lague's version of the cloud algorithm, p2, no voice |
2024-05-20 | UE5.4, Trying Sebastian Lague's version of the cloud algorithm |
2024-05-19 | UE5.4, Procedural atmosphere and cloud shader, clean up continued. Finalize first version, look into |
2024-05-18 | UE5.4, Continuing work on planetary ocean |
2024-05-17 | UE5.4 - Was able to migrate the project to UE5.4, but it messed up the atmosphere and cloud shaders, |
2024-05-16 | WOW - Finishing up Demon Hunter pvp weeklies |
2024-05-15 | Mesh Rendering Crash Video |
2024-05-14 | UE5.4 - Back to trying to fix up some stuff that got broken in the migration to 5.4 |
2024-05-14 | UE5.4, Working some more on implementation of some of the features from a paper i found |
2024-05-13 | UE5.4, Procedural atmosphere and cloud shader, finally finally got cloud light scattering working pr |
2024-05-12 | MTGA - Tuning sideboard for Jund Suicide, historic ranked B03, no voice |
2024-05-12 | UE5.4 - Procedural Planet, working on improving cloud light calculations, no voice for now |
2024-05-12 | UE5.4 - Playing around with raymarching, no voice |
2024-05-11 | WOW - Gearing up Demon Hunter for Dragonflight season 4, dailies/weeklies |