Ultimate Doom - E4M6 (Against Thee Wickedly) done Pacifist
Runner: Zero-Master
IWAD: Doom.wad
Category: UV-Pacifist
Map: E4M6 (Against Thee Wickedly)
Source Port: Crispy Doom v4.3
Time: 62:49
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there's a lot of waiting around here so you can skip the time between these intervals:
0:15 - 2:35
15:00 - 54:15
54:50 - 1:02:40
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Description:
This completes the pacifist table for Ultimate Doom as E4M6 (Against Thee Wickedly) was the last remaining undone pacifist.
Not a single shot fired, this is important because it wakes up 3 additional cacodemons which makes this almost impossible.
At 15:00 I got the cyberdemon stuck and I was hoping that the baron would be able to hit more frequently. I didn't care about the time since completing the level is the only thing that is important, but at 54:50 I finally decided to just risk everything and do it the faster way because I was looking at maybe 5 hours instead of 2 hours. It seems simple enough, but there's a good chance the baron hits the cyberdemon quickly which will very likely get me killed.
Unintentional telefrags are allowed for pacifist, in this case it's almost impossible to avoid. If one of the first 6 cacodemons don't get stuck, then the 1 by the red key area will. This happens because there's not enough space for the cacodemon and he gets placed inside the wall.
All Ultimate Doom pacifist IL's can be seen in this youtube playlist:
https://www.youtube.com/playlist?list=PLTmV4zpWzC8lImMscMF--XpxvuGaEWZMH
Other missing pacifists:
Doom II: Map 30
Plutonia: Map 07
TNT Evilution: Map 05, 09 and 26
I would consider it very likely that none of these will ever be done without TAS.
D2 Map 30 might be possible with TAS using several arch-viles that all time their attack almost perfectly, afaik no other suggestion seem possible. It's possible to go into the void, I've looked into potentially using tele-scratch from lost souls, but I think due to the height differences at the edge and at the Icon of Sin that this is impossible. All ghost glitch was another suggestion, but again the height difference probably makes it impossible.
PL Map 07 has a few zombieguys, a baron that you can wake up and a chaingunner. The zombieguys are useless, the baron is mostly useless and the chaingunner might be able to take out 1 or even 2 mancs, but he nor you would be able to survive long enough to kill all 5.
EV Map 05 is a 96 unit wide corridor with 5 shotgunners and at least 6 imps at the start. I can't imagine this being possible, but in theory infighting could clear the way. The luck needed with the shotgunners would be absurd and far beyond reasonable without TAS.
EV Map 09 is nothing but monster filled corridors. Like map 05 this might be possible with infighting, but there's such a ridiculous amount of monsters and so little health that it would probably require far more luck than Map 05.
EV Map 26 should be impossible with the normal route because of the spectres on the elevators. There is however a skip at the start of this level, and as vita has already shown you can do this in coop. So in theory the revenant projectiles could perhaps give you enough of a boost to reach the window and the exit. I doubt you can make the jump to the exit with a single revenant rocket, but I've never tried. Even if it works it is also far beyond reasonable to do without TAS.
Of course I would love to be wrong and see any of them done.
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