UMG Property Bindings. How to Setup A.I. Navigation. Mars Maine Unreal Tutorial Part 8

Published on ● Video Link: https://www.youtube.com/watch?v=3xjMgTQ4gFI



Category:
Tutorial
Duration: 15:45
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Hello and welcome to this lesson where we're going to update elements of our play and a hard look into our progress bar to read the player's health so updates and acts as a health bar.
And we're also going to want to update our alien kill counter. Now of course we don't have any code or properties inside our marine blueprints yet that handle was damaging the player or storing that kills. We'll get to the shortly.
We're going to start working on some A.I. that's going to chase down the player inside the characters folder in the content browser. We have this spider that we're going to make use of for our Martian aliens.
So to get started we're going to create a new character blueprint and assign the spider as the mesh inside our blueprints voter.
We can create a new folder called A.I. and within this A.I. folder, we're going to create a new blueprint class.


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How to Setup A.I. Navigation
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