UMvC3: Spencer & Fixed Knockdown
http://shoryuken.com/forum/index.php?threads/ultimate-arm-bionic-arm-umvc3-spencer-combo-thread.149674
j.:qcf::atk: has an interesting property wherein it inflicts a fixed knockdown upon the opponent if you use it after having already used up your wallbounce. They always get up in the same spot and cannot roll. After a long knockdown where you're free to move, such as after an air :s: spike close to the ground or a Reel in Punch (the :l: followup to ground wire grapple), you can super jump up before using a j.:qcf::h: to force a knockdown they recover from just before you land, allowing you to come down with a j.:s: or not and have immediate mixup. This makes it very useful as a meterless ender.
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