Unboxing: Sony Walkman NW WS413 and The Golden Snitch

Unboxing: Sony Walkman NW WS413 and The Golden Snitch

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---------- SONY WALKMAN NW-WS413 ----------

The Sony Walkman NW-WS413 is a waterproof music player that is ready to go the distance. When the going gets tough, the NW-WS413 Sports Walkman is with you every step of the way. Built to withstand the elements, it’s the ultimate training partner. Enjoy Music without limits. You’re ready to train in all weathers and any conditions – and so is the NW-WS410. Whether you’re carving through open water or pounding the heavy bag, let nothing hold you back. The walkman is made for the elements; ready for the ocean, dust and grits and for extreme weathers. There is an Ambient Sound Mode that uses the microphones built into the left and right side of the Walkman to allow you to hear the ambient sounds around you, even as you listen to music. So, you can listen to your fitness instructor or talk to your friends without missing a beat. The Wrap-around headband for free movement ensures that you can enjoy the freedom to move with a secure wrap-around headset. Designed to fit comfortably to your head, this lightweight headset stays in place, so you can run, jump, and train harder. The All-in-one design for wire-free workouts lets you focus on your workout rather than a tangle of wires. With a Walkman® player, you are never tied to just one music service. Just drag and drop MP3s from iTunes®, Windows® Media Player or Internet Explorer® and enjoy. Multi-format playback also lets you play WMA, AAC-LC, or L-PCM music files. Running out the door to workout? Charge the NW-WS410 Walkman for just 3 minutes and get a full 60 minutes of use. With an impressive total battery life of up to 12 hours on a full charge and ready to go.


---------- THE GOLDEN SNITCH ----------
The Golden Snitch, often simply called the Snitch, is the third and smallest ball used in Quidditch. It is a walnut-sized gold-coloured sphere with silver wings. It flies around the Quidditch field at high speeds, sometimes pausing and hovering in place. The Seeker's goal is to catch the Snitch before the other team's seeker, which is worth one-hundred and fifty points. The game can only end when the Snitch has been caught, or by mutual agreement of the two teams' Captains; the latter is very rare, however, as one team would have to lose. Going off of Ginny Weasley's statement, it would appear Snitches fly at varying speeds, or at least can wear out.

The Quidditch rule also stated that only the two team's Seeker has the right to catch (or touch) the Snitch, any player other than the Seeker to do so commits a foul called a Snitchnip.

The Golden Snitch was originally not a ball, but a little magical bird called a Golden Snidget. It was introduced in 1269, when the Chief of the Wizards' Council, Barberus Bragge, unleashed a Golden Snidget during a Quidditch match, offering a reward of 150 Galleons to the player who caught the Snidget.

Thereafter, it became customary to set frightened Snidgets loose during games. As a tribute to Bragge, 150 points were given to the team that caught the Snidget. This Snidget-catching craze naturally harmed the bird's population (as Snidgets are very fragile birds, and a simple human grip is enough to crush them to death), but the wizarding community was then unwilling to stop this barbaric activity and ceased to use Snidgets only when the bird was labelled as endangered.

A replacement for the Golden Snidget was sought, and the skilled metal-charmer Bowman Wright invented the Golden Snitch to replace it. The Snitch weighed exactly the same as a Snidget, and its rotational wings imitated the bird's, allowing it to change direction and speed like its living counterpart.

One tale concerning the Snitch is that, during a match on Bodmin Moor in 1884, it managed to avoid capture for six months until both teams finally gave up in disgust at the performance of their Seekers. Cornish wizards and witches insist to this day that the Snitch is still wild in the area, which is possible due to its magical properties.

For Harry's seventeenth birthday, in 1997, Molly Weasley made him a Golden Snitch-shaped birthday cake, which was commented on by the then-Minister for Magic Rufus Scrimgeour.


The Snitches have flesh memories and remember the touch of the first person who handled them, in case of a disputed capture. Everyone, including the maker, has to wear gloves when handling the snitch until releasing one for each game. Because of this, a new snitch must be used for each game. In Harry Potter's very first match, which was against Slytherin, he caught the Snitch in his mouth during the 1991–1992 school year.







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