Uncharted 4 : A Thief's End PS5 Gameplay Walkthrough Part - 5 | Tamil
Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues for the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 due to Hennig and Richmond's departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. The relationship between Nathan and Elena was central, and Naughty Dog attempted to humanize them more than in previous games. A Thief's End was released in May 2016 for the PlayStation 4. It was the first Naughty Dog game developed specifically for the PlayStation 4. The team took advantage of the hardware to process larger dynamic environments.
Following its announcement in November 2013, A Thief's End was widely anticipated. The game was acclaimed by reviewers, particularly for its gameplay, narrative, emotional depth, visuals, and multiplayer. Several reviewers found the game a worthy conclusion to Nathan's story. It won several year-end accolades, including Game of the Year awards from several gaming publications, critics, and game award ceremonies. With over 15 million copies sold, it is the highest-selling Uncharted game and one of the best-selling PlayStation 4 games. A standalone expansion, The Lost Legacy, was released in 2017.
Gameplay
Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective, with platforming elements. Players traverse several environments, moving through locations including towns, buildings and wilderness to advance through the game's story. Players use firearms, melee combat, and stealth to combat against hostile enemies. For most of the game, players control Nathan Drake—a treasure hunter who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and walls, swing with a rope, use a grappling hook and perform other acrobatic actions.[1] Players also drive vehicles during some gameplay segments.
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Gameplay in Uncharted 4 emphasizes the ability to defeat hostile enemies by using stealth tactics, including hiding in tall grass and sneaking undetected, as well as the use of the grappling hook to quickly traverse environments.
In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and dynamite are also available.[3] The game's melee combat system was also reworked to avoid the presence of quick time events.[4] The grappling hook allows players to leap over gaps, often giving them a tactical advantage in combat.[5] Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them.[6] While the game is linear, environments feature multiple paths for players to explore;[7] maps are significantly larger than earlier entries in the series.
The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players' actions, coordinate tactics, and cooperate with each other.[4] Players' companions are also controlled by the artificial intelligence.[10] The game introduces a dialogue tree, allowing players to decide the outcome of some conversations, though it does not affect the story's progression.[11] Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded art style, can be unlocked by using points players collected in the main game.
Multiplayer
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