Under Defeat Arcade
In Under Defeat, one or two players control a helicopter through five (generally) vertically scrolling stages. Each stage has a range of military themed enemies, including tanks, gunships and other helicopters, as well as an end of level boss. To encourage risky play for high reward, bosses are harder and yield more points when a player has fewer lives left. Once the player has completed the five stages, the game starts a second loop on stage 2-1, a mirrored version of stage 1-1 with an increased difficulty level and altered background. Once stage 2-5 has been completed, the game is over.
Only two main weapons are controlled by the player: a regular vulcan shot with unlimited ammunition, and a limited number of screen-clearing bombs which can be added to with pick-ups. The player is able to adjust the helicopter's angle by releasing the fire button, to enable diagonal shooting. In addition to the helicopter's main weaponry, the player is able to spawn an "option" drone by releasing the fire button until the option bar has charged completely, and then pressing it again. Use of the option drone is only limited by recharging.
The option is capable of using three different weapons, selectable through pick-ups. The yellow vulcan shot is quickest to charge and allows the drone a high level of autonomy, but is weak. The green cannon fires eight medium powered shots, with more limited target finding. The blue rocket grenade is an extremely powerful single shot attack that also causes blast radius damage, but has almost no target-finding capability and is the slowest to charge. Point scoring is dependent on effective use of option drones, as enemies detroyed by the option score twice as many points. Additionally, picking up the item for your current weapon results in no change, but a 5000 point bonus.
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