Under Night In-Birth Exe:Late[st]
Update re-balances the gameplay and introduces a new Cross Cast Veil Off system. Update adds characters Nanase and Byakuya to the arcades. New characters: Phonon and Mika also joined the fight.
The gameplay is similar to most updated games for Melty Blood, Guilty Gear and Blazblue, with an additional gameplay systems introduced for the game. Following the standards of other 2D fighting games, the goal of the game is to deplete the opponent's Vitality (or VIT) gauge to zero. A single match can consist of multiple rounds, referred to as "Clauses," which can be won in not only the aforementioned way (reducing the opponent's VIT gauge to zero), but also by either holding the higher remaining VIT when a "Time Up" occurs, or more rarely, upon a double down in which both fighters are knocked out at the same time which grants an extra round regardless of who had the advantages in matches. The game works under a four-button layout with the four buttons being A- Light Attacks, B- Medium Attacks, C- Strong Attacks, and D- the universal mechanic button. The three normal attack buttons are able to cancel into each other (called "Passing Link") but these moves also retroactively can be cancelled with a technique called reverse beat. Most other 2D fighters allow the simple A-B-C attack strings but will not allow strings such as C-B-A. With reverse beat, moves such as a heavy attack, with high amounts of recovery frames, can be cancelled into a light attack to quicken the recovery so as long as the move was not utilized previously within the same combo. Every character has their own unique special, input-based moves as well as a character specific Force Function move done by pressing B+C together that provide a variety of effects such as an extra attack, an extra jump, etc. The A+D button combination is the universal throw technique and specific characters also have another ability tied to pressing A+B together while it is also another option to use a universal dash when held forward along with the button combination. The game does not have traditional "air-dashes" and instead has an angled hop that acts as the "double jump" of the game while certain characters have more mobility options than others, such as Linne, Seth, Nanase, Eltnum and Akatsuki. The super meter, referred to as the EXS gauge, fills up whenever a player lands an attack or is hit by an opponent. The special moves when used with the C-button without 50% of meter will use the B-version of the attack while when the meter is sufficient, a powered up EX version of the move will be used instead with extra properties or more damaging effects. When the super meter is at 100%, characters can utilize their Infinite Worths that are highly damaging techniques that are the strongest moves they possess. A stronger version of this can be utilized when their health is below 30% where pressing all four buttons will activate their Infinite Worth EXS which is the true highest damaging technique accessible to the character. Lastly, a technique called Veil Off can be utilized if a character has above 50% meter where, after a slight invulnerable state and blockable "burst" occurs, the character enters a powered up state where they are able to do more damage as well as utilize their rapidly draining super meter without limitations, aside from the 30% health requirement for the IWEXS.
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