Understanding Hyper Casual Game Publishing and My Experience Testing with Kwalee from Buildbox

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00:00 Chapters
01:33 https://www.linkedin.com/pulse/hypercasual-games-publishing-fundamentals-business-model-jon-hook/
04:04 1. It's a Volume Game
07:45 2.Publishers Care About Revenue/Chart Position
09:44 3. Chart position/revenue and ARPU/profitability are not the same goals.
12:33 4. Testing metrics
14:30 5. Creative tricks to boost installs/chart position and revenue
15:50 6. Renumeration models
17:00 iOS 14 Update and What it Means for Everything***
19:09 Buildbox and Kwalee Testing



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I play games, make games and everything in between. I review mobile games (iOS) with a GameDev focus (try too..). I play all types, indie, top publishers anything that looks cool. I use Buildbox to make games and try to help the community with tutorials as sharing is caring.

Me: korean-american, digital nomad, minimalist, stoic with a beard

IG: https://www.instagram.com/alcox/
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I'm a minimalist with a backpack, who travels around while making games, playing games and everything in between. Everything in between is a lot including this YouTube Channel. I've always wanted to design cool simplistic mobile app games so that's what I'm doing! I'm learning Buildbox and the best way to learn is to play previous Buildbox Games... and all top App Store games. I pay attention to cool game mechanics and anything that catches my eye that I may use in my future games.

#hypercasual #hyper-casual #mobilegames




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